In The Meme Time is a Solana-native project that started as a meme-coin and
grew out to become a fully fleshed business blending crypto-culture humour with a revenue-producing
ecosystem.
The founders previously helped steer 2021's $SHINJA run from a $50k idea to a $1.2Bn market cap giant. Now they're
back with the same play-hard, build-hard energy, only this time the goal is durability, not a quick
pump.
The project's aim is for the holders to sit back, play and relax while earning passively
through the many ways of $ITMT
The project's flagship product is a Tap-to-Earn mobile game collection where players tap to collect in-game coins, and then later can convert those rewards into $ITMT. The game format is designed to teach core crypto concepts while driving constant user acquisition and tournament-based fee revenue that cycles value back into the token.
The revenue from the Tap Games is complemented by additional products, most notably a cross-chain Telegram swap bot and an early-stage-project “mining” portfolio that feeds a central treasury. Profits from these modules are likewise routed into the buy-back-and-burn loop or used to fund future expansions such as an NFT marketplace, launchpad and potential AI-driven trading tools, all intended to deepen utility and decentralise value back to holders.
In short, $ITMT seeks to turn meme-coin enthusiasm into a self-reinforcing economy: gameplay and content generates revenue; revenue funds buy-backs, burns, investments and prizes; shrinking supply and constant engagement aims to support price appreciation and community longevity.
Fixed supply - 1 billion $ITMT with no planned
inflation.
Deflationary mechanics: 80% of all profits are used for
automatic buy-backs; 50% of those repurchased tokens are burned, steadily reducing circulating
supply.
In-game rewards reserve: 20% of the initial supply is locked for
TipTap-game prizes, ensuring longterm play-to-earn incentives.
Team & marketing
safeguards: the team wallet is on a vesting schedule to avoid sudden selloffs, while 8% of
supply is earmarked for listings and strategic growth partners.
The $ITMT Liquidity is burned and therefore secure, nobody can access it. The same applies for the ownership of the smart contract, as it is revoked forever. There is zero transaction fee on trading the token and the supply is fixed.
Hover or click over the pie chart to find out their
values and purpose!
The $ITMT token's distribution model is two fold. Currently,
62.08% of the total supply is in circulation on Decentralised Exchanges and can be
aquired via swaps. This supply is decreasing by buy-backs and other actions done by the Team.
The
remaining 37.92% of the supply is split up in the following way. The Treasury has
5% of the supply, while the TipTap Games reward treasury is 15%.
The remaining supply is 5% purchased by the Team, a 4.92% set
aside for Marketing Funds and the last 8% is preserved for future listing plans to
provide tokens on Centralised Exchanges.
Any and all funds are secured in a multisig wallet. Dispersal of any token allocations excluding that of both the tap game & the Liquidity Pool reserves are strictly subject to a mandatory vesting schedule claimable every 24 hours.
- Launch social channels, treasure-hunt promos, daily meme
drops.
- Full play-to-earn release with in-app purchases and leaderboard events.
- Treasury building for mining.
- Adding 25
Crypto Assets to become a Crypto Mining ETF and support initiatives.
- Expecting the Tap Game to be released on the App
store.
- Developing more Play-to-Earn games.
- Consolidated platform that reinvests all profits into
holders & burns.
- Developing a DAO type infrastructure.
"Hold 'till the
Clock strikes gold!"
Watch out for daily updates, listen in on the Spaces and try your luck at our games!
$ITMT is here for #ClockBlocking